Question about some of the particles in the SDK and LODs

Hi Guys,

Question for the dev’s (if they ever read this! LOL!)

First off,
Love the game, you rock!

Now I have looked at quite a bit of the things in the editor in order to learn how Epic are doing things and i’ve noticed something that doesn’t seem right with a bunch of the particles,
for example, if we take a look at: P_Impact_Enemy_ShotgunPellet

There are 3 lod levels, 0,1,2, 0 = 0 from camera, 1 = 450, 2 = 1100.
But if you switch between the lod levels it is getting more detailed, with the higher numbers.

This is backwards?

Was this done on purpose just so that the effect looks differnt when further away, or is my understanding of lods in cascade wrong?
I thought that 0, would be the most detailed, with effects getting less detailed as you go up in the lod levels :slight_smile:

Just curious, haha.
Thanks!