Vertex Snapping not working properly?

I felt like this might be a good place for this.

I’m using unreal engine of course. I want to align the vertexes, but it’s not working right. What am I doing wrong?!

It’s not you at all —
The vertex snapping is a godsend , though it can have a
hard time determining " the nearest vertex " especially inside
the perspective viewport. Moving the pivot around can be an
exercise in frustration near other objects.

Sometimes it’ll try to snap to a point that’s far off in the
distance rather than a vertex that seems to be centimetres
away. Try rotating the camera so that there’s nothing behind
the vert you want eg. sky in background ].

I’m trying to give Rama’s Victory Editor extensions a go.
It’s where this feature comes from , as Epic integrated some
of his ideas into the editor. Hopefully we can have something
nicer like being able to select a vertex , and snap instead of
futzing around with the pivot each time !

Edit : I’ve recompiled Rama’s vertex snapping —
So that it works now with 4.16.2 blueprint projects :
Rama's Vertex Snap Editor Plugin, Download for You! - C++ Gameplay Programming - Unreal Engine Forums ]

Good luck ,

— Chuan

To solve such problems, I created a plugin. You can see here UE4 Unreal Engine 4 Vertex Snapping. Snapping helper plugin (UE4.25-4.27) - YouTube