Accesed None trying to read property

Hallo,

after playing the level i get an errormessage:

This is the Blueprint setup:

what i did in the editorplay:

I want to spawn an actor and move it around with the mouse.

Thx for help!

You are trying to access a reference every Tick and calling Set Actor Location.

This reference will **only **be supplied when you spawn the object, otherwise you will access an invalid reference.

Try adding a “Is Valid” node for the reference before calling Set Actor Location