Executing compiled scripts for UE2 based game

I’m doing pretty basic stuff and all what I need atm is log file, which will show me if I got good results of the script. My pattern for working with Killing Floor in this case is:
write the .uc script > compile with ucc > launch the game > choose solo game scenario and add chosen mutator > play > exit > check log file

I wish I could check the results without need to launch the game. Is it possible to execute the script outside the title?