Rope Swing Spiderman Type

Hi,
I am wondering,
How would you implement a spiderman 2 type swinging into the default 3rd person blueprint template?
I want to shoot the rope directly at where the mouse is pointing
I want the ability for the player to influence where they go while attached to the rope
and I want the rope to have some physical presence, I.E. if you go around a corner the rope is now folded around that corner, I was thinking cloth simulated, but how would I get that to work in the bp?

I do not want a full solution, just some pointers

Off the top of my head, I expect that to implement the rope-shooting, you’d project the anchor object out, maybe with a projectile component. Upon colliding with a static component, you set the rope anchor at the projectile’s current position. Perhaps you could have the rope constantly growing to encompass the distance between the character and the projectile while it’s travelling.

I have no real leads on the physics implementation, however.

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