Making a survival game where you have to kill waves of NPCs. When the last NPC is killed a widget pops up on screen telling you the nearby gate is unlocked and asking if you would like to continue. It has a YES or NO button attached to it. If you click the YES button the camera will pan to the gate for a few seconds then pan back to your char’s normal camera.
How can I have it so when the camera pans to the gate you see the gate opening before it goes back to the character. I tried destroy actor inside the widget BP but the gate is a static mesh, so that didn’t work. Plus I didn’t know how to get a ref. to the gate to the Widget BP.