Stylized Fantasy Dungeon

Buy on Cubebrush

I am pleased to say, that the package has been finally released!

Hi all, I’ve been working on side-scroller stylized dungeon for quite a while now. I wonder what you guys think.

http://sharur3d.com/escreenshots/escreen_07.jpg

http://sharur3d.com/escreenshots/escreen_08.jpg

http://sharur3d.com/escreenshots/escreen_09.jpg

http://sharur3d.com/escreenshots/escreen_01.jpg

http://sharur3d.com/escreenshots/escreen_02.jpg

http://sharur3d.com/escreenshots/escreen_03.jpg

http://sharur3d.com/escreenshots/escreen_04.jpg

http://sharur3d.com/escreenshots/escreen_05.jpg

http://sharur3d.com/escreenshots/escreen_06.jpg

Honestly ?
I’m in love with the atmosphere you created and the assets look really awesome !

Thank you for the kind words!

Looks very well done. I like the 3rd image’s layout & lighting.

Looks real great! I’m always a sucker for giant chains.

Yeah, I know. Me too for some reason.

Hey there :slight_smile:

It’s looking great!

However, the biggest issue when dealing with side scroller games is how well you visually “layer” the environment: what is the main road, what are the background elements, what are the interactive elements in the foreground and so on and so forth.

Here on the screenshots you provided I can only see “environment” as a whole even if I can make my imagination work and visualize these different layers. I’d like to see some work on this matter.

But all in all, I love the rendering effect on the textures which look really neat and the mood / ambiant lightning is pretty well done.

Keep up the good work :slight_smile:

EDIT: Also it’s hard to see if you worked on a parallax system for your background elements with only screenshots, I’d be super excited to see it moving!

EDIT2: I tend to look at things from a Game Design perspective, artistically speaking it’s looking awesome :slight_smile:

Thanks for the feedback! I will post an update as soon as I get a character in there. For the walls - it’s not parallax, that’s geometry. I really like how actual models look like, parallax can be a little tricky plus it’s more expensive.

amazing work! I can’t deny I am quite jealous of your skills! :wink:
The asset does look hi-poly though in terms of tris, is that right? I say this while looking at the ruin wall especially
nice one, keep it up

Yes, it’s quite high poly, even so, it’s cheaper to render, than parallax.
Thanks for the feedback!

Aren’t all these assets from the tutorial pluralsight?

Which course? Could be the OP just used the course to actually create these scenes…not the actual assets.

teak

They are not =) I created everything myself from start to finish.

No and no.

I figured and I meant no disrespect. I create stuff from tutorials (BP / C++) all the time… I couldn’t create what you created as I can’t make a stick figure.

teak

https://creative.pluralsight.com/tutorial/2153-Sculpting-a-Stylized-Game-Environment-in-ZBrush-and-3ds-Max this is the course i am talking about, sorry just seems a little bit uncanny the first picture im talking about as the floor and walls are exactly the same mesh’s and textures

Imgur

Take a closer look. This is the screenshot of my wall and floor meshes. And then take a look at tutorials image.

Don’t worry about it. =) I tend to have trouble with simple BP for instance.

I’m no artist, but I do not see what you are talking about. I mean, we could go grab thousands of images and maybe do a comparison. Odd.

teak

when is this comming in marketplace??