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Thread: [FREE] Advanced Time of Day Blueprint

  1. #1
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    [FREE] Advanced Time of Day Blueprint

    Hello everyone! So i've been wanting to give back to this amazing community for a while, so i thought i'd share my time of day blueprint with you guys! not sure if there's any interest in this, but we'll see

    PREVIEW:
    Preview 1: https://www.youtube.com/watch?v=khGwjbIDYAU
    Preview 2: https://www.youtube.com/watch?v=1TYkH4H91HQ

    DOWNLOAD: https://www.dropbox.com/s/rwv5yvqynas84aq/EarthTimeOfDay_BP.zip?dl=0

    INSTRUCTIONS:
    Before following these instructions, be sure to drag the EarthTimeOfDay_BP into the level and be sure to have a DirectionalLight, AtmosphericFog, ExponentialHeightFog and Skylight in your scene.
    I'll show you how to get the blueprint to work and how to modify it, with these pics:








    EDIT: You have to enable Atmosphere / Fog Sun Light in your DirectionalLight to make it work! to do that, select your DirectionalLight, then in the "Light" section there's a down arrow at the button, when you've clicked that you can see the "Atmospheric / Fog Sun Light", then tick the box. Also be sure to set your DirectionalLight and Skylight to movable and set the DirectionalLight to "Cast Dynamic Shadows" as well. Also set big assets there are affected by the sun to movable, but be careful as it hits performance.

    If you need any help, just comment down below, and i'll try my best to help you. I'll update it whenever i make any big improvements. All the best and enjoy
    Last edited by Fabriciuz; 06-30-2017 at 01:34 PM.

  2. #2
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    Oh yeah and be sure to set your DirectionalLight to movable and set it to "Cast Dynamic Shadows". Also set your Skylight and all your outdoor assets to movable. Enjoy!

  3. #3
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    Thanks dude! This is pretty cool!
    Last edited by zeroax1s; 06-28-2017 at 03:56 PM.

  4. #4
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    Quote Originally Posted by Fabriciuz View Post
    Oh yeah and be sure to set your DirectionalLight to movable and set it to "Cast Dynamic Shadows". Also set your Skylight and all your outdoor assets to movable. Enjoy!
    I would advise against making every single thing movable, performance takes a hit.

  5. #5
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    Quote Originally Posted by zeroax1s View Post
    Thanks dude! This is pretty cool!
    No problem, hope you enjoy it!

    Quote Originally Posted by MikeRPG View Post
    I would advise against making every single thing movable, performance takes a hit.
    Yes my bad, only big assets that are affected by the sun.
    Last edited by Fabriciuz; 06-28-2017 at 07:22 PM.

  6. #6
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    For some odd reason I am not able to put in this blueprint. Or if I can by means of putting it in through the explorer it won't detect it.

  7. #7
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    Quote Originally Posted by Forladi View Post
    For some odd reason I am not able to put in this blueprint. Or if I can by means of putting it in through the explorer it won't detect it.
    Try to close UE4, then drag the blueprint to you your desktop first, then drag it into your content folder, then start UE4. That should work

  8. #8
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    Alright I'll try that, thanks again for the amazing free assets!

  9. #9
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    It's still not working, I was of course able to put the folder in the game with the asset, but when I went into my project the asset wasn't there. I even tried just dragging in the asset but it would say "uasset unknown extension"

  10. #10
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    Ok i'll try to explain it better: When you've downloaded the blueprint, drag the blueprint asset out of the zip file into your desktop. When you've done that, make sure UE4 is not opened and drag the blueprint asset from your desktop into your Content folder (in the file explorer). Then open UE4 and it should be there. If you've done that, it most definitely should work, because that's how you do it

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