Hi, I am following a C++/Unreal course and I’m learnig about the UInputComponent::BindAction method described here https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Components/UInputComponent/BindAction/1/index.html.
I included Components/InputComponent.h in my .cpp file since it’s the reference header for that method but I can’t get IntelliSense to work on it. The method works fine in my Unreal project but Visual Studio fails to recognize it.
Is there any specific reason I should look into to solve this issue?
I am using Unreal Engine 4.16 with Visual Studio 2017 15.2
If you compile successfully, Intellisense should start picking it up (it gets confused easily). Otherwise try something like Visual Assist X
EDIT: Jamsh beat me to it.
Oh, I see. I used Xcode for months and I remember him having a pretty good autocomplete function. I didn’t expected VisualStudio to have this kind of issue but at least now I know I wasn’t doing anything wrong.
Thanks guys, I’ll look into Visual Assist