Hello, #Dev community.
I was learning UE4 for a while to start working on my own game project. My project is FPS shooter with a storyline. And I have few questions and I need your advice.
What is your advice to start a new project with multi-level fps? All levels with assets first and then blueprints with game-mechanics, Or fully complete first level and then go to the second level? I would appreciate any advice from you guys regarding the steps. I would like to know what are your first steps.
First, you should try to implement game-necessary elements.
For example for a shooter game, you probably want to shoot things and change your weapons. Start with that.
After that, you may also implement Interactions, like doors, switches etc.
Try to prioritize these things. The more important the feature, the earlier you should implement it.