Bit of an odd title, but I would like to be able to right click a blueprint node and enable some sort of debug option, similar to how breakpoints are enabled, that causes the node to trigger some form of Print String automatically detailing what the Set Node is setting.
This can be useful in cases where a breakpoint is a bit overkill and you need to monitor the node while the game is running in real time, especially in networked situations. This also saves blueprint editors the time it takes to create a print string and route it into the bp logic, which is a fairly common practice.
The thread opener used a checkbox as example, but most people on the discussion (which was linked on the issue) agreed that right click would be the better option so I don’t see too much of a difference tbh, anyway maybe we are lucky and a new feature request will get through.