Yoshi's Castle

Hello, this is my first work with UE4, I wanted to try something like this, I have to learn so much about this Software :slight_smile:

DOWNLOAD LINK | Yoshi's Castle UE4 GAME

this is awesome

@MixtapeToon: Thx. I added a link in the Describtion, where u can download this scene.

What’s your lighting setup like?

@MikeRPG: I use 14 Point Lights as Light Source.

@kscore that’s different, how did you manage to get proper brightness? Autoexposure on the post process volume? The fact that the red carpet/rug doesn’t have a bunch of varying brightness levels is peculiar and impressive, especially since it looks like the lights aren’t perfectly symmetrically placed. I wonder how much a skylight with scene capture would differ.

There is no SkyLight. The PostProcess is very important for the final look. Look at the difference. I worked here with Settings like:"Saturation, Gamma, Gain (These are the most important Settings in this case), Global Illumination, Ambient Occlusion, Chromatic Aberration, Auto Exposure…

Haha, very nice! :smiley:

The run cycle is a bit awkward, but that’s still just a minor complaint. Awesome job!

@order66: You are welcome :smiley: