I am trying to use the Character Interaction project with the Advanced Locomotion System and so far it’s going well. I have most of it transferred over and working but the BP_SimpleInventory blueprint is giving me trouble. I changed the macros to match my new character then changed everything in the event graph with no trouble. Everything compiles fine and runs when I hit play, however when I save and close the project to restart it a bunch of pins are disconnected as shown in the screenshots below.
What am I doing wrong here? Why would it compile and then break on restart?
Any help would be greatly appreciated.
Left is the Character Interaction project, right is my project after restart.