I was attempting to set the Left/Right pan setting for a UI sound today and for the life of me couldn’t find out where I could set this in the Sound Cue editor (or the WAV source editor).
Am I missing something? I ended up setting the Pan setting I wanted in Audacity, then exporting the sound back out to UE4 and that worked. Is there not a way to do this in Sound Cue, though? Seems like a must-have for UI sounds which aren’t spatialized in 3d.
Any progress on this? It’d be very useful to me too - I’m using 2d sounds for musical phrases so I need horizontal L-R panning that’s separate from spatialisation.
For anyone who’s looking for a workaround in the meantime, I’m following drunkenmaster’s lead by hard-panning duplicates of my sound waves to left and right, both as stereo files, putting each in a Sound Cue with its own Continuous Modulator, then into a Mixer. Then I can pan the sound by adjusting the volume ratio between them by setting the CMs’ parameters (to a sum total of 1.0f), which gives me a nice degree of resolution across the stereo spectrum.
Would I be able to use an FMOD component with adjustable panning as a drop-in replacement for a 2D Sound or Sound Cue, with the rest of my logic remaining intact? Would it be overkill to have the FMOD plugin if that’s the only thing I was using it for? I’ve come to Unreal Engine since the new Audio Mixer arrived, so I’m clueless about FMOD!
I couldn’t find a solution so I came up with this: it requires you to master 2 different sounds, one 90%L10%R the other 10%L90%R. (See picture)
This setup is driven by blueprint (in my case mouse axis) with a value that goes from -1 to 1 (in my case but it can be changed)
So with this and my value (pan) at -1 I get the audio playing right speaker only, at 1, only the left speaker is playing and at 0 both left and right are playing at 50% intensity each making the sound 100% left and right again
The result was a bit abrupt but after passing it though a finterp everything is sounding great !
A Panner Source Effect has been in UE4 for a little while now. It’s important to remember that SoundCues do not process sounds, they are not DSP graphs, and panning is (even as simple as it may seem) a sound processing effect.