So I have FULL version game and I wanted to make LITE version. So I Cloned the project. Made some little changes to game (Only deleted some array data) and then I changed project settings.
In Project Settings I changed App Icons and Keystore details. I also generated new .keystore.
Now I get BUILD FAILED error code:
“UATHelper: Packaging (Android (All)): Running AutomationTool…
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Saman avaimen sisältävä kohde on jo lisätty.
UATHelper: Packaging (Android (All)): kohteessa System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Android (All)): kohteessa System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Android (All)): kohteessa System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths)
UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
UATHelper: Packaging (Android (All)): kohteessa AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 Clien
tConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap
, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 IterateSharedCookedBuild, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEdito
r, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable
1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutoma
tionTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 Cr eateAppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certi ficate, String Team, Boolean AutomaticSigning, ParamList
1 InMapsToRebuildLightMaps, ParamList1 TitleID) UATHelper: Packaging (Android (All)): kohteessa BuildCookRun.SetupParams() UATHelper: Packaging (Android (All)): kohteessa BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (All)): kohteessa AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (All)): kohteessa AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (All)): kohteessa AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (All)): kohteessa AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (All)): kohteessa AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (All)): kohteessa AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (All)): BUILD FAILED”
Saman avaimen sisältävä kohde on jo lisätty. = Same key has already added.
Pufff… what to do? .Keystore file is new and generated just 1 minutes ago. This new .keystore file I already added to right folder and I have set it also in project settings.
Something I dont get it?