Exporting game not working(Package)

LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DontBleed
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.16
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = /C/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = /C/Program Files/Epic Games/UE_4.16/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSavePackage: Save=169.25ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/DontBleed 4.16/Saved/MainMenuBD75AEEA4A905D1CF7F514968935D79D.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/DontBleed 4.16/Content/HordeTemplateBP/Maps/MainMenu.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users//Documents/Unreal Projects/DontBleed 4.16/Content/HordeTemplateBP/Maps/MainMenu.umap
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users//Documents/Unreal Projects/DontBleed 4.16/DontBleed.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users//Documents/Unreal Projects/DontBleed 4.16/DontBleed.uproject” -cook -s
tage -archive -archivedirectory=C:/Users//Desktop/MyGames -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\DontBleed 4.16\DontBleed.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe DontBleed Win64 Development -Project=“C:\Users\Documents\Unreal Projects\DontBleed 4.16\DontBleed.uproject” -clean “C:\Users\Documents\Unreal Projects\DontBleed 4.16\DontBleed.uproject”
-NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\DontBleed 4.16” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.9153658s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe DontBleed Win64 Development -Project=“C:\Users\Documents\Unreal Projects\DontBleed
4.16\DontBleed.uproject” -clean “C:\Users\Documents\Unreal Projects\DontBleed 4.16\DontBleed.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\DontBleed 4.16” -nobuilduht -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.12-19.00.23.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

Thats my error please help ;_;

That looks like a UE 4 problem. You might have better luck posting in the UE 4 section of the forum. You might also want to include more context, maybe the readout of the log file, and put it all in code tags.