Spawned cylinder won't work

So i have this cylinder, if i place it in the level ok it Works, but if i spawn it it won’t work.

Any idees help please.


//-----------------------------------------------------------
// Description: This represents a debug test of a collision cylinder
//-----------------------------------------------------------
class GOTAMP2CylActorTest extends actor
placeable;


var() const  CylinderComponent CylinderComponent;

event postBeginPlay()
{
    bCollideAsEncroacher = false;

}

event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
    super.Touch( Other,  OtherComp,  HitLocation,  HitNormal);
    worldinfo.game.broadcast(Self, "You have collided with a cylinder");
}

event tick(Float deltaTime)
{
DrawDebugString(self.location + vect(0,0,50) , bCollideActors@" The cylinder collide actors as encroacher "@bCollideAsEncroacher@" Colide actors of cylComponent "@CylinderComponent.CollideActors  );

}
DefaultProperties
{

    bCollideActors=true
    bBlockActors=false

    Begin Object Class=CylinderComponent Name=CylinderComp
        CollisionRadius=32
        CollisionHeight=48
        CollideActors=true
        BlockActors=false
    End Object
    Components.Add( CylinderComp )
    CollisionComponent=CylinderComp
    CylinderComponent = CylinderComp;

    bStatic=false

}

Ok after some long testing and all i finally came across the conclusion that if you want the collision to work you gota set the actor OWNED by a controller so, you gota spawn from pawn something like this.

TheCyl = spawn(class’GOTAMP2CylActorTest’,controller ,location+vect(100,0,50),ArchOfCollCyl);

:smiley: im so happy i fixed it, but idk it’s very weird.

I’m sure I warned you about this :smiley:

Somehow yes! But i think it was related with the newtworking :smiley:

ah yes that was just network.

about this issue, what did the log say? anything about bNoDelete?

Nothing at all! But i remember i didn’t have this issue in previous versions of unreal engine 3 i would just use cylinders for everthing and they weren’t owned by a controller.

But chosker help me with the fracture meshes you a pro with it. :wink: