Sequencer Node

Hi, Iam having some trouble with the “create level sequence player”.

I have created a sequencer with diffrent animation alternatives. What i would like to do, is switch the start time to select the propper animation.
But changing the start time via “Make MovieSceneSequencePlabackSettings” does not work.
(The logic is inside the levelblueprint)

Is this the wrong approach?

I think you might be hitting the same bug described here:

https://answers.unrealengine.com/questions/664161/ue4-level-sequencer-starting-animation-at-random-p.html

In the meantime, you could do a combination of SetPlaybackRange and SetPlaybackPosition before calling Play().