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Thread: Gladiators of the arena 1 Surviva

  1. #1
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    Gladiators of the arena 1 Surviva

    Gladiators of the arena it's a game that it's been in developement for a long time, but not we are developing the surviva version, in this version instead of the other ones you have to survive in the wilderness.

    This is a vídeo we've made about the game, in multiplayer sicne it's being coded in multiplayer from scratch.



    Hope you enjoy the vídeo cheers.
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    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

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  2. #2
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    We have released another vídeo, and updated the game.

    Last edited by Neongho; 06-13-2017 at 02:44 AM.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  3. #3
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    Nice wip. Tools, piles of wood, debris and it's there!
    @Snipe34 Please try to stay focused. TKBS

  4. #4
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    New images about the new arenas, I think ill make a video with the story behind of them.

    Amphitheatre arena this one represents that it's placed at gandarium.
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    Arentium arena it's placed in a small village.
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    Malykanium arena it's placed almost in the forest.
    Name:  MalyKaniumArena (2)small.png
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    Ferrata arena, lol made by me.
    Name:  FerrataArenaSmall.png
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    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  5. #5
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    This arena it's made with UDK
    Name:  ArentiumArenasmall.png
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    and then with UE4 what you guys think got better ?
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    Attached Images Attached Images  
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  6. #6
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    I will say the udk one is a litle bit better.Not because im a fanboy,its because the ue4 bsp or whatever is using,looks too dark.Either way,for something like a coliseum,i loud model it by hand in a 3d app and not use bsp simply because i wont stand those hard edges.Or if you leave it with bsp,than you will have to do a lot of set dressing to hide the look.For example something like carpets/blankets on the stone for the people to seat or wood.Series like Spartacus shoud have good reference on this.

  7. #7

  8. #8
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    UDK agreed
    @Snipe34 Please try to stay focused. TKBS

  9. #9
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    New multiplayer debugging video we testing the Resist game mode wich consists on killing waves of enemies. Me as a client and other guy playing as a listen server
    Last edited by Neongho; 07-24-2017 at 04:07 AM.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  10. #10
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    Nice work Neongho. I'm aiming towards multiplayer too.
    @Snipe34 Please try to stay focused. TKBS

  11. #11
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    Yeh multiplayer coding it's really easy, you just need to know the patterns, if you ever find any problem ask ill be glad to help.

    Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ?
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  12. #12
    0
    Quote Originally Posted by Neongho View Post
    Yeh multiplayer coding it's really easy, you just need to know the patterns, if you ever find any problem ask ill be glad to help.
    Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ?
    First off, Neongho, I appreciate your offer of help!
    Er, but I'm a kinda candle surrounded by darkness coder XD What's serverside and what's clientside I'm still vague. (I keep re-reading docs) My reloading; nade; molotov 3p and 1p, and bot anims (all custom) wouldn't work online. (by bot custom I mean staggering about wounded and other anims). I assumed those were serverside because they worked in the game, in-editor. I supposed that result meant that the server dropped that info when online. But I fixed most custom reloading 3p, 1p anims and bot anims for me as a single client online. Whether other clients will see the 3p anims, dunno there's only been me, 1 client. Regards the player's 1p anims I'm hoping (hoping argh... hope is not a method XD) hoping the server won't waste its time with player 1p anims.

    Well my work's proceeding but not sure exactly what you mean Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ? because I'm not quite there yet XD

    Your projects are inspiring to see. And thanks again, man, appreciated
    @Snipe34 Please try to stay focused. TKBS

  13. #13
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    Dude you need some serious training, Well this is all that can help you out a lot in few sentences.

    There are 3 patterns to replicated something, there is one wich is the repnotify pattern, the multicast, and the simple variable replication, in the documentation you can find those and examples

    Repnotify Pattern

    https://docs.unrealengine.com/udk/Three/ReplicationPatternRepNotify.html

    Multicast pattern

    https://docs.unrealengine.com/udk/Three/ReplicationPatternServerToClientRPC.html

    And simple variable replication it's just replicate a variable to all the clients of a determinated class Like healh for example.

    With these you can pretty much do everything. Im still myself, studing the other patterns though , but with the weapons i have i have enough for the battlefield.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  14. #14
    0
    Quote Originally Posted by Neongho View Post
    And simple variable replication it's just replicate a variable to all the clients of a determinated class Like healh for example.
    these 2 are exactly the same

    that one is not true Multicast (proper multicast doesn't exist in UDK, you need UE4 for that). this one is simply the server calling a function on all clients by iterating through all PlayerControllers.
    true Multicast would allow you execute a single function call on all clients (instead of iterating through all clients' player controllers to call a function on each of them), that will affect a determined actor (the version of that actor that exists in each client). however calling a function from a client and expect it to be called on all other clients... AFAIK this cannot be done in UDK simply using function calls
    Last edited by Chosker; 07-26-2017 at 07:49 AM.
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  15. #15
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    Well i call it multicast because i learn't it in UE4, and after seeing it's same use i call that one Multicast in UDK.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  16. #16
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    sure, but it's not the same. see my above explanation, what you're doing is not multicast. if you want to call "banana" an apple and help other people...
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  17. #17
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    Neongho, Chosker

    Bros your little debate is appreciated! Multicast, I learned a new word and its meaning.

    Any docs are useful even those about the same thing written by different people, or docs by the same person but differently worded. Each pov description is like moving my 2d view into 3d so I get my head around it. Terminology as Chosker points out is one of those problems we all face - using correct names, agh. Coding is straight logic but with thousands of tiny nuances and we need to learn each of them XD

    Thanks to you both!
    @Snipe34 Please try to stay focused. TKBS

  18. #18
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    Some screenie that for some really looked nice to me, it's archers having a figth pretty much

    Name:  ArchersFighting1000.png
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    lol arrow in the ***.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  19. #19
    0
    GORE coming along fine, not replicated to clients yet, and very much better than previous versions of it, i only used KAssetsSpawnable and mesh swap.


    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

  20. #20
    0
    not bad but there's some things that IMO are making the effect look fake:
    - the obvious lack of animation / ragdoll in the upper body (probably just because its WIP)
    - the weapon goes through the body as if moving through air, there's no resistance of any kind from the impact
    - the weapon swing is a bit slow but more importantly it completely lacks momentum and inertia, so it really doesn't look like the swing would have enough force to cut through a body like it does

    keep it up!
    Help me back! follow me on Twitter

    Developer of Elium - Prison Escape

  21. #21
    0
    Thanks for the constructive critics comrade!

    well ill tell the animator to do some nice TwoHanded weapon animations.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

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