Asset Tools Module

What is the Asset tools engine module? I’m wondering what the effect of this statement is:

FModuleManager::LoadModuleChecked<FAssetToolsModule>(“AssetTools”).Get()

Does this provide the options for handling/creating assets? So through this, you can add different action types depending on what asset you’re trying to create? Just trying to get an intuition about it.

Yes, I am using it in my custom editor scripts to to automatically batch load Textures or FBX files, you feed it with file paths and different factory (ImportAssets function) and it loads whatever for you.