I’ve made a plane for water, using World Position Offset, how can I make it Z only ?
Multiply it on vertex normal or mask Z component with ComponentMask finction and append to another vector to get (0,0,Z)
I’ve made a plane for water, using World Position Offset, how can I make it Z only ?
Multiply it on vertex normal or mask Z component with ComponentMask finction and append to another vector to get (0,0,Z)