Import animation and keep all single meshes

Hello guys,

I created a animated Newtons Pendle in Blender and then imported it into Unrel Engine. The animation works fine and I also could apply materials to the different components (ball, wire, frame etc.). But I can’t select single components as single meshes to add a event like playing a sound on collision.

How should I export and import it that I will able to play the animation, add materials to the different parts and finally add events to single parts?

You find my blender file here: Dropbox - File Deleted - Simplify your life

Thank you!

Can someone please help me?

How did you export to UE4?

Could someone explain ???