I don’t get what this placeholder-inst is.
So I have this class called Part_Door. It has several child actor components, one of them has the class called “Mod_Part_Base_Door”. And Part_Door is also inside a child actor component of another class, if that helps.
Do I need to provide more information? It’s a pretty complex setup.
It’s been a while since I saw skel_ but from what I remember it’s an internal SKELeton class - usually an indication that you’ve found a bug in the engine. If only you could repro it in a clean project, right?
Well. I deleted the Part_Door class, which created the exact same error but for another class. So assuming that would continue, I deleted a bunch of classes, so now all I am left with is the following errors:
LogFeaturePack:Warning: Inserted 1 feature packs
No idea what pack that is or how to fix that.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
No idea where that is happening. How am I supposed to find that?
I’m also having the same problem, many classes are getting these “Found unexpected ChildActorTemplate LinkerPlaceholderExportObject” after switching versions to 4.16
So if anyone is curious the errors were because of some child actor components. But as I mentioned, fixing these still caused my project to crash.
I have kind of narrowed it down to one class which, if deleted, fixes it.
On the other hand, deleting 5 other classes also fixes it.
How useful is that information to the bugdepartment? Of course, finding out exactly what is causing a crash, pointing at a specific thing and repro steps is of course the most useful. But making a report, stating “delete this class to fix the problem”, just how useful is that?
Been at this bloody thing for 4 days now.