Hello, I wonder if someone could help me with the emissive effect issue I am having.
I modeled out Liliana from MTG and want to have her skin glow when she does an ability.
I am using the Photorealistic Character material and applied my own maps to the character. I am not sure how to attach the emissive glow to this material; if I even can.
How can I copy the same material for the skin as I would another layer and add a glow specific map?
Or Do I need to modify the skin bust material and create a specific emissive tab in there and apply the textures inside of there instead of trying to do a new layer?
My goal is to use a blueprint to have the skin glow on and off.
You could always set multiply the intensity of the emissive colour with a collection parameter. And then change the collection parameter in a blueprint