I’ve been having big problems with deploying a dedicated vserver for a simple shooter based on Shooter Game. I’ve been battling this for a few days now, and finally been able to successfully build a binary for Linux. Unfortunately, it crashes instantly with a wierd error:
Using binned.
Increasing per-process limit of core file size to infinity.
Fatal error: [File:h:\Gamedev\game\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformMisc.cpp] [Line: 624]
Error Presenting MessageBox: No message system available
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault
I’ve tried commenting out this line, but it obviously doesn’t work. I might’ve messed something up, since the path specified in the error is for my local PC, not the remote machine, but it doesn’t make sense to me.
So my questions are:
Is it a server configuration error?
What are the prerequisites to running UE4 dedicated server on a Linux machine?
Is it even possible to run UE4 dedicated on a terminal-only machine with no gui?
I can’t seem to find anything more I could do, apart from everyone testing it on local machines which is not viable for me, thanks.
[EDIT]
I managed to comment out enough, so the error changed, now it’s even more nonsensical, so I doubt it was a good idea to comment those lines out:
Preparing to exit.Shutting down and abandoning module NetworkFile (8)Shutting down and abandoning module Stre
amingFile (6)Shutting down and abandoning module SandboxFile (4)Shutting down and abandoning module PakFile (
2)Exiting.Tearing down SDL.Exiting abnormally (error code: 1)