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Thread: open/close door in vr

  1. #1
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    open/close door in vr

    I was hoping someone may be able to help me. I'm having an issue with the blueprint for my vr level. I want to be able to approach a door, grab the handle with the motion controller, and push the door open or closed. Prior to this I've always used the level sequencer and a trigger box or button press to open/close the door.
    I started with the vr template in ue4.15 Any help would be greatly appreciated.

  2. #2
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    It is not trivial to make it work well. Luckily, there are several examples if you look around.

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    Thank you for the link. I've been trying to adapt his blueprint to work with the vr template from unreal. But I have yet to get it to work correctly. Mitch has his working with just a sphere for the hands, which are children of his controller pawn. The unreal vr pawn spawns the hands in the blueprint instead of having it as a child to controller pawn. I haven't been able to wrap my head around it. Its been driving me bananas.

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    Spawned or component shouldn't make much of a difference.

  6. #6
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    I wrote a post a while ago that might help. http://www.undeaddev.com/advanced-dd-doors-and-drawers/ The example in it is not VR specific but the basic concept is the same.
    Check out my weekly dev blog: The Undead Dev

  7. #7
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    Thank you Jimmothy. I will check it out.

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