I noticed a neat effect used in the new rising storm game where the scope actually magnifies your view instead of just lowering the fov (example: [Unity3D] [FPS] Exnite - Finished Dual Render Scope - Update 30 - YouTube). I’ve seen a few tutorials on how to do it in unity, but none in ue4. How would i go about doing this? Thanks for any help you can offer
This can be done using a scene capture component and a render texture.
Try searching the forum for 3d scope and see what you can find.
I keep meaning to create a marketplace version of what we Ground Branch, but just haven’t had the time to finish it.