Hello,
i was looking on youtube for tutorials how to create a dedicated server game.
There are none, none which just show how to connect a player to a server.
How do i setup everything? I know a thing called “Switch Has Authority”, so far i know there must be “Server Files” and “Client” to run a MMORPG for example.
Server Files are uploaded to a FreeBSD Server and Client is downloaded by users/players.
How does it work on Unreal Engine 4? All i know about networking is that you can select if a blueprint or a function should run on Client or on Server by using “Switch Has Authority”.
But how do i setup “functions” for server? Do i need to create a “GameInstance” and use there “Switch Has Authority” for Server to make run things like “Health” “Damage” “Mana” etc?
Or do i set this up in the “FirstPersonBP” and use “Switch Has Authority” to server?