Hey,
I have been working on my game World Void for a while now, and it required a lot of Photogrammetry (3D Scanning) work in order to create the assets.
I have written multiple articles on the challenges we’ve faced, and written guides to help people get up and running with Photogrammetry.
If it’s something that interests you, I would highly recommend you check out the following articles:
Everything You Need to Know about Photogrammetry… I hope
The title is pretty self-explanatory.
Scanning a Castle Inside Out with No Budget
This article is a breakdown of how we scanned a castle and the workarounds we used to reduce the costs.
I also gave a talk about this at GDC and you can watch it on Youtube.
Porting a Real Life Castle into Your Game When You’re Broke
Once you’ve scanned your object, you want to check out this article that should give you an idea of the different techniques you can use in order to process your scan and create game ready assets.
The Workflows of Creating Game Ready Textures and Assets using Photogrammetry
And here’s a breakdown of creating a gam ready assets, that covers scanning the asset, cleaning the model, extracting the textures, and importing it into UE4.
Enjoy :), and if you find these articles useful or you have any questions, make sure to let me know in the comments down below, or you can also let me know on twitter @JosephRAzzam](https://twitter.com/JosephRAzzam). You can also check out my game World Void