Do you use meshes with just one face? (e.g like a simple plane) -> when that’s the case, make sure to flip the face so that it points into the right direction or make it solid (instead of just a plane for a wall, use a cube)
When that’s not the case -> what happens when you create a collision in the mesh preview window from the UE4?
Your buildings/walls too? (they should also be solid or the face should be flipped)
-when you remove the collision in UE4 + then add one in the UE4 (there you can also add a collision box in the mesh preview) -> do you get the same result?
-how complex have you made the collision for your object? many overlapping boxes?
-separate your mesh into more separate pieces and try it again or use the “use complex as simple” collision complexity
thanks for the help,
I got it fix by making my character collision bigger,
I don’t really understand why it’s like this but, it seems like if I have small collision for the character it can go through some of my “box” collision I made.
I didn’t have any object are flipped or overlap, they are just square boxes,