Ok so testing I’ve got to this stage.
Running UE 4.15.2
Set up new C++ Project (SideScroller Template)
It loads and runs fine.
In Xcode (8.3.2) it shows a few errors but after clicking (and letting Xcode do it’s magic) they go away and the build succeeds.
However…
under “identity” it shows “Xcode failed to parse the contents of the info.plist”
under “info” it shows “Information from info.plist not available. File may not exist at specified path.”
I’ve checked under Build Settings -> Packaging and all the paths link to the files that exist there (they are all named projectname-info.plist)
What’s the deal? is UE making dodgy plists? do I need to rename them? put them somewhere else? Alter them? somehow recreate them?