Attaching bone to socket

So, yeah, I need to attach a bone of one actor with skelmesh component to a socket of another one. My current setup is SkelControlSingleBone that is updated every tick to adjust it’s coordinates to socket. Not the best solution, there’s a one tick delay that becomes noticeable at high speeds. Any ideas how to fix it?

Perhaps this do something:

bNeedsBaseTickedFirst=true