hi everyone!!! (sorry for my english)
after 2 days of hard work i managed to get the tappy chiken demo to run on the ouya.
the touch pad works… very poorly but it works!
i havent tried yet to make the controllers work, ill go to that next!!
ill post this here. so if anyone need it can use it.
and in the future may be some people might post some other helpfull info.
ok, i did so many things, and some of them might be unnecessary, but ill post everything i did anyways.
this is working for me today: june 29, 2014
at current unreal version: 4.2.1
step one:
go to your folder: “C:\Program Files\Unreal Engine\4.2\Engine\Build\Android\Java” and make a copy.
we will change the way unreal compiles for android, so if you later want to publish for some other android device, you will appreciate this backup.
step two:
copy there the following files: (get them from the ouya sdk)
Engine\Build\Android\Java\jni\lib-ouya-ndk.so
Engine\Build\Android\Java\libs\gson-2.2.2.jar
Engine\Build\Android\Java\libs\ouya-sdk.jar
Engine\Build\Android\Java\libs\armeabi\lib-ouya-ndk.so
step 3:
edit the file jni\Android.mk make it look like this:
step 4:
edit file: Engine\Build\Android\Java\src\com\epicgames\GameActivity.java
in the import section add:
and at the very end make it look like this:
step 5:
edit: Engine\Build\Android\Java\AndroidManifest.xml
and change version:
step 6:
go to unreal engine, open tappychicken (or any other project )
go to “file>package project>package settings>engine>rendering”
disable post processing
go to “file>package project>package settings>platforms>android”
and set orientation to “landscape”
and thats it!!!
tappy chicken is running on OUYA… ill try to get the controllers working now, if anyone knows something, please share!