You know how when you are inside a BP and you can click on the drop down to give you a list of components to add…well… I wanted to move my C++ code from the CUSTOM category to the CAMERA category. I dug around the documentation and found this:
Indicates that Unreal Editor’s Actor Browser should include this class and any subclass of this class within the specified GroupName when Group View is enabled in the Actor Browser.
ClassGroup=GroupName
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Anyway, shouldn’t it say COMPONENT? And, maybe show a quick screenshot of how the categories are shown and an example of moving to a different category?
This is just one of 1.2381 million examples of how the documentation needs clarification, examples and general love… Love the engine, love the company…which is why I think they need to work on addressing documentation concerns. Epic, let the community know what we can do to assist!
teak