UPNP Plugin is code plugin to make you easy to add and delete UDP/TCP port mapping on network devices which are compatible with UPNP Protocal (Universal Plug and Play - Wikipedia). It allows your game to use P2P under NAT. It’s based on WANIPConnection:1 Service Template Version 1.01 (http://upnp.org/specs/gw/UPnP-gw-WAN…v1-Service.pdf). It uses SocketSubsystem and HttpModule in UE4 and exposes necessary fuctions in blueprint. It doens’t use any third party library.
Thanks so much for creating this! I have been having a problem where Androids either can’t see each other’s sessions or if they can, they don’t successfully join them. When I get the devices IP address from within a runtime of Unreal, it returns 127.0.0.1 instead of the Android’s actual device IP on the LAN. Does this plugin solve that problem or provide a different way to connect two or more Androids within the same LAN?