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Thread: Reverse Destruction with Time Freeze

  1. #1

    Lightbulb Reverse Destruction with Time Freeze

    To reach this result I used 3 main bprints :
    - time delay to freeze the scene
    - time reverse (save each object trasfrom in a dedicated array)
    - destruction via code (no Destruct Mesh used here).

    I've included this in a fractal scene I've made yesterday which is composed by hundreads of cubes like this.

    I appreciate any comments about the reverse effect, which I haven't found anywhere till now. Is somebody working on reverse destruction?

    Last edited by VerumBit; 05-04-2017 at 09:20 AM.

  2. #2
    New test with a more realistic destruction effect: cubes progressively destruct into smaller cubes when falling.

    Last edited by VerumBit; 05-05-2017 at 12:16 PM.

  3. #3
    Join Date
    Mar 2014
    Looks rather cool, but storing transforms for hundreds of frames for thousands of objects..
    [On Hold]WIP: Vertex-Based Ledge Detection/Parkour Engine

    Looking for fellow programmers to develop a project.

  4. #4
    Here the demo you can download and play, demo scene is related to Reverse destruction v3 video above.
    Works also in VR (tested on Oculus rift DK2).
    Please read the 'HELP_Keys.txt' file inside the rar to better tests the reverse effect on explosions.

    Click here to Download (300MB)
    Last edited by VerumBit; 05-09-2017 at 08:21 AM.

  5. #5
    tutorial?! please <3

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