Increase contrast of rendered image

I’d like to increase the contrast of the overall rendering of my game. Can anyone point me in the right direction o how to do this?

Thanks in advance.

Post Volume, then look into the color grading options.

Thanks @mittense I’ll check that out.

Also you can play with this:

WorldInfo.DefaultPostProcessSettings.Scene_HighLights = vect(1.0,1.0,1.0);

WorldInfo.DefaultPostProcessSettings.Scene_MidTones = vect(1.0,1.0,1.0);

Thanks guys. My issue is more around how to actually achieve increased contrast.

For example: Is there a photoshop plugin or something to generate a color grading palette for an image? So I could screenshot the game, tweak the image in photoshop, then generate a color grading that I can use in UDK.

Oops, i just found the official docs on how to do this: UDK | ColorGrading

Thanks for the help guys.