I am making a character switch and something with the possession or spawning doesnt work at multiplayer.
In this image you see my scriting.
Anyone know what to do?
I am making a character switch and something with the possession or spawning doesnt work at multiplayer.
Add an input to your server event and pass the controller through there - it’s not getting through to the server probably, then used the passed in value for the controller rather than the stored value.
I have looked and it’seems the right controller also without your solution
Hello!
As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.
Cheers,
Univise
Dear Univise,
the thing is, that I spawn a widget and this widget spawns at the viewport of the right player controller, but it can’t possess the pawn.
I hope you reply soon.