Hello guys so the title kind of says it all, i am still a mediocre 3D modeller but i think i am doing allright but i seem to get into situations with certain objects where my UV map is occupied by duplicated meshes UV shells unnecessarily.
So i want to know if i can make two identical objects share the same UV space, so just UV one of those objects and that will be able to texture the other objects, take a set of stairs for example each step will just be a duplicated version of the first one.
No, you would make them overlap in the UV’s. So if you modeled a stair step and texture it, you can just copy and paste it to create the rest of the steps and the rest of them will overlap on the same part of the texture, which is exactly what you would want. Otherwise, you would need all of the steps as separate areas in the texture which is a waste of space if they need to look exactly the same.