Hey guys. So, I participated in the Spring into Action Game Jam (Sea Boxers) and after some forgotten doubts, something is not smelling right about my animation logic:
First the problem came across. The game consisted in these two main things:
With one Thumbstick, I move my character
With the other, i set his looking direction
Here’s the video showing the logic in action
To solve this, i separated the model (One Skeletal Mesh for the top body, One for the bottom) to simplify the process, because the blending between these two things in my mind can’t happen in one skeletal mesh.
Now I come to you, people. Is possible to have the same system with one skeletal mesh? I can’t find a logic in my head how i can solve this problem. How can I have a charge attack while moving the feet in another direction? And another thing: I need to Rotate the Upper body by a blendspace or rotating the spine bone?