Combining two seperate animations

Hi Guys,

Im creating a small third person shooter game and currently stuck on a small issue.
Im working on my reload function. Ive got it to reload while standing still using animations from asset store.

So ive got the normal running/sprinting animation and the normal reload animation.
Now the issue i have is how to combine two different animations together?

So for example combining the animation so that the character can reload while running/sprinting.

Any information will help!

Thanks guys! :smiley:

Maybe try the ‘Layered Blend per Bone’ node in the anim blueprint?

Thank you very much for the quick reply!
Ill have a look now :smiley: