I don’t know if I’m posting in the correct forum but I keep having unreal engine crash on squad. Since nobody wants to responded on the squad forums or steam, I’m trying here. I can sometimes make through a entire match without it crashing, other times within 5 to 10 minutes in it crashes. Below is just the ending of the crash report after it crashes, if need I have the entire crash report of the last time. Never had this issue before hand but I reinstalled squad and its still doing it. My drivers are up to date and my specs on my pc are i7 2600k @ 3.4 Ghz - 8 gigs of ddr3 ram - and a gtx 770.
[2017.04.22-23.09.08:779][316]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:828][318]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:852][319]LogParticles:Warning: Stalled gamethread waiting for particles 0.026202ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:915][321]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:965][323]LogParticles:Warning: Stalled gamethread waiting for particles 0.001205ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.09:063][327]LogParticles:Warning: Stalled gamethread waiting for particles 0.022287ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.18:521][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:521][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:531][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:555][720]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:577][721]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:601][722]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.19:335][733]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.22-23.09.23:381][734]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.22-23.09.23:552][734]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.23-14.10.08:476][935]LogSquad: [CHAT Game] Breacher has connected.
[2017.04.23-14.10.18:449][580]LogSquadTrace: [Client] USQScoreboardTeam::CreateNewSquad_Implementation(): SCOREBOARD: Squad was added for tracking
[2017.04.23-14.10.26:774][879]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-14.10.26:801][879]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.23-14.51.44:560][216]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Gorodok/Gorodok_AAS_v1.Gorodok_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_2.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-14.52.03:003] 5]LogSquadTrace: [Client] ASQVehicle::Tick(): Destroy Vehicle
[2017.04.23-14.52.45:672][672]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-14.52.45:755][672]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.23-15.08.06:705][900]LogSquad: [CHAT Game] HiGuy has connected.
[2017.04.23-15.08.21:362][422]LogSquad: [CHAT Game] fox has connected.
[2017.04.23-15.08.27:039][624]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.23-15.08.29:801][625]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-15.08.29:829][625]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.23-20.53.41:432][254]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Sumari/Sumari_aas_v3/Sumari_aas_v3.Sumari_AAS_v3:PersistentLevel.BP_BTR_LastingEffect_C_1.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-20.53.41:455][255]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Sumari/Sumari_aas_v3/Sumari_aas_v3.Sumari_AAS_v3:PersistentLevel.BP_BTR_LastingEffect_C_1.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-20.53.46:310][453]LogSquad: [CHAT Game] CCENT-Spice has connected.
[2017.04.23-20.53.47:876][521]LogSquad: [CHAT Game] United States Army captured Slums
[2017.04.23-20.53.57:071][726]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-20.53.57:449][726]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.24-01.40.01:326] 86]LogSquad: [CHAT Broadcast] Discord, Steam group and more @ www.squadthunderdome.com
[2017.04.24-01.40.08:379][345]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_EntrenchingTool_C_43. Function ServerEndUse will not be processed.
[2017.04.24-01.40.16:337][645]LogParticles:Warning: Stalled gamethread waiting for particles 0.212628ms ‘ParticleSystemComponent /Game/Maps/Forest/forest_aas_v1/OPFirstLight_AAS_v1.OPFirstLight_AAS_v1:PersistentLevel.BP_Medium_LastingEffect_C_3.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/Humvees/Humvee_Temperature_Parameterized.Humvee_Temperature_Parameterized’
[2017.04.24-01.40.24:139][932]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_EntrenchingTool_C_43. Function ServerEndUse will not be processed.
[2017.04.24-01.40.27:781] 54]LogSquad: [CHAT Game] DeadDog has disconnected.
[2017.04.24-01.40.48:931][660]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.24-01.40.48:968][660]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.25-01.54.38:286][660]LogSquad: [CHAT ServerMessage] More info can be found at lostost.com
[2017.04.25-01.55.14:981][937]LogSquad: [CHAT Game] -RAOR-fightinirish74 has connected.
[2017.04.25-01.55.34:297][597]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.25-01.55.37:696][598]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.25-01.55.37:767][598]LogWindows: Windows GetLastError: The operation completed successfully. (