Keep having unreal engine crashing

I don’t know if I’m posting in the correct forum but I keep having unreal engine crash on squad. Since nobody wants to responded on the squad forums or steam, I’m trying here. I can sometimes make through a entire match without it crashing, other times within 5 to 10 minutes in it crashes. Below is just the ending of the crash report after it crashes, if need I have the entire crash report of the last time. Never had this issue before hand but I reinstalled squad and its still doing it. My drivers are up to date and my specs on my pc are i7 2600k @ 3.4 Ghz - 8 gigs of ddr3 ram - and a gtx 770.

[2017.04.22-23.09.08:779][316]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:828][318]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:852][319]LogParticles:Warning: Stalled gamethread waiting for particles 0.026202ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:915][321]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.08:965][323]LogParticles:Warning: Stalled gamethread waiting for particles 0.001205ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.09:063][327]LogParticles:Warning: Stalled gamethread waiting for particles 0.022287ms ‘ParticleSystemComponent /Game/Maps/Chora/Chora_AAS_v1.Chora_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_0.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.22-23.09.18:521][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:521][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:531][719]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:555][720]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:577][721]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.18:601][722]LogSkinnedMeshComp:Warning: GetSocketByName(None: Exhaust): No SkeletalMesh for SkeletalMesh
[2017.04.22-23.09.19:335][733]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.22-23.09.23:381][734]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.22-23.09.23:552][734]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.23-14.10.08:476][935]LogSquad: [CHAT Game] Breacher has connected.
[2017.04.23-14.10.18:449][580]LogSquadTrace: [Client] USQScoreboardTeam::CreateNewSquad_Implementation(): SCOREBOARD: Squad was added for tracking
[2017.04.23-14.10.26:774][879]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-14.10.26:801][879]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.23-14.51.44:560][216]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Gorodok/Gorodok_AAS_v1.Gorodok_AAS_v1:PersistentLevel.BP_BTR_LastingEffect_C_2.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-14.52.03:003] 5]LogSquadTrace: [Client] ASQVehicle::Tick(): Destroy Vehicle
[2017.04.23-14.52.45:672][672]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-14.52.45:755][672]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.23-15.08.06:705][900]LogSquad: [CHAT Game] HiGuy has connected.
[2017.04.23-15.08.21:362][422]LogSquad: [CHAT Game] fox has connected.
[2017.04.23-15.08.27:039][624]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.23-15.08.29:801][625]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-15.08.29:829][625]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.23-20.53.41:432][254]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Sumari/Sumari_aas_v3/Sumari_aas_v3.Sumari_AAS_v3:PersistentLevel.BP_BTR_LastingEffect_C_1.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-20.53.41:455][255]LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms ‘ParticleSystemComponent /Game/Maps/Sumari/Sumari_aas_v3/Sumari_aas_v3.Sumari_AAS_v3:PersistentLevel.BP_BTR_LastingEffect_C_1.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/BTR_80/BTR80_Temperature_Parameterized.BTR80_Temperature_Parameterized’
[2017.04.23-20.53.46:310][453]LogSquad: [CHAT Game] CCENT-Spice has connected.
[2017.04.23-20.53.47:876][521]LogSquad: [CHAT Game] United States Army captured Slums
[2017.04.23-20.53.57:071][726]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.23-20.53.57:449][726]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.24-01.40.01:326] 86]LogSquad: [CHAT Broadcast] Discord, Steam group and more @ www.squadthunderdome.com
[2017.04.24-01.40.08:379][345]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_EntrenchingTool_C_43. Function ServerEndUse will not be processed.
[2017.04.24-01.40.16:337][645]LogParticles:Warning: Stalled gamethread waiting for particles 0.212628ms ‘ParticleSystemComponent /Game/Maps/Forest/forest_aas_v1/OPFirstLight_AAS_v1.OPFirstLight_AAS_v1:PersistentLevel.BP_Medium_LastingEffect_C_3.ParticleSystem’ ‘ParticleSystem /Game/Particles/Vehicles/Temperature/Humvees/Humvee_Temperature_Parameterized.Humvee_Temperature_Parameterized’
[2017.04.24-01.40.24:139][932]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_EntrenchingTool_C_43. Function ServerEndUse will not be processed.
[2017.04.24-01.40.27:781] 54]LogSquad: [CHAT Game] DeadDog has disconnected.
[2017.04.24-01.40.48:931][660]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.24-01.40.48:968][660]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2017.04.25-01.54.38:286][660]LogSquad: [CHAT ServerMessage] More info can be found at lostost.com
[2017.04.25-01.55.14:981][937]LogSquad: [CHAT Game] -RAOR-fightinirish74 has connected.
[2017.04.25-01.55.34:297][597]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.04.25-01.55.37:696][598]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed
at d:\g\pipelines\owi-squad-a-9\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1103
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.04.25-01.55.37:767][598]LogWindows: Windows GetLastError: The operation completed successfully. (

Hey Magic Waffle,

Assuming this is your crash log you may have better luck posting it on the Answerhub site where one of the engine developers may be able to help you make sense of it and narrow down the cause. Good luck!

Since that has to do with Squad and not UE4 in general, you’ll have to contact the creators of the game since it doesn’t necessarily apply to UE4.