Hi there.
(Forgive me If a function like this already exist, but I couldn’t find one)
The Placement and Adjustment of Volumes is horrible in UE4:
- Place Volume
- Move Volume to desired Place
- Either scale manually with Viewport Scale Tool
- …Or Use Box Extend Properties of Volume
- …Or Use Edit Brush Mode and Change the Size with it
However, what about a Function/Shortcut that let’s you include all selected Actors in a Volume?
Basically:
- Select (Multiple) Actor(s)
- Press CTRL+SHIFT+L (L as in Lightmass)
- POOF, Lightmass Importance Volume created around all selected Actors
Create this for every Volume available (Custom ones, too?)