Ios remote build options ssh connect error

Hi.
I prepared game with UE4.15 on windows 10 for IOS
I created certificate with My Apple Developer account and all ready.
I built OSX 10.12 and xcode 8.3 on VMware
OS and WIN10 see each other over the same network and have access permissions to all files.
“Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out”
I get an error.
The SSH key is getting okay. WIN connection with OS is also active.
There is a similar question in UEForum, but the solutions explained did not solve the problem.
Thank you in advance for your comments.


UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project=“C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject” -clean “C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject” -remoteini=“C:\Users\istanbul\Docu
ments\Unreal Projects\Deneme 4.15” -nobuilduht -NoHotReload
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +“%s” && sysctl hw.memsize | awk ‘{print $2}’ && sysctl hw.logicalcpu | awk ‘{print $2}’
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.2472533
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0882982
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): ssh: connect to host 192.168.61.128 port 22: Connection timed out/
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls ssh: connect to host 192.168.61.128 port 22: Connection timed out/Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0751685
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Giri� dizesi do�ru bi�imde de�ildi.
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment()
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List1& OutputItems, List1& UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 64.1353328s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project=“C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject”
-clean “C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject” -remoteini=“C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15” -nobuilduht -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.04.24-04.33.45.txt’
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 In TargetToManifest) UATHelper: Packaging (iOS): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (iOS): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (iOS): konum: BuildCookRun.ExecuteBuild() UATHelper: Packaging (iOS): konum: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (iOS): konum: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (iOS): konum: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (iOS): konum: AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error

  1. Check firewall options
  2. Paste 192.168.61.128 in Windows Explorer path field and try to connect. If it fails it means that it’s a problem with your system configuration not UE4.
  3. UE 4.15 doesn’t work with Xcode 8.3 You should go back to Xcode 8.2 or wait for UE 4.15.2

Thanks.

  1. I checked but it’s the same.
  2. There is file exchange between windows and mac.
  3. I will delete Xcode 8.3.

Nothing changed.
xcode 8.2 and UE4.14

First check these out…
. Have you enabled Remote Login from **Preferences **on mac (you can see the username and ip on this screen)?
. Is the public key added to ~/.ssh/authorized_keys ?
. Is the ssh command I wrote here working correctly?

Now… ssh command goes like this…
Open a command prompt on Windows, and try this command.
Change the bold parts in here… While editing, careful with the " and characters…

“**C:\Program Files (x86)\Epic Games\4.14**Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\ssh.exe” -i ‘/cygdrive/D/Unreal/RemoteToolChainPrivate.key’ -p 22 emrahgunduz@10.0.1.29

a. Change to your UE4 installation.
b. Set to your key file. If it is on a different disk than C: or D:, you can specify at the beginning. Careful with slashes.
c. Change to the username on mac.
d. Change to the mac’s ip.