All 14 levels of my game is blocked out

… now its just cinematics, menus all the fun stuff.
Phew. 14 levels took a year and 4 months to block out.
I did take weeks off in between though to do paying jobs so we can say it took 10 months.
Here is the first compile and packaging test I did on a test level right before I started building the actual game:
Test_15.exe 2015-08-31T20:26:46.366Z
So I kicked off end of August 2015.

Website for the project is here: http://worldofclouds.com/escapefrommillstation.html

Here are the loading screens for each level.

… and big thank you for everyone who posted tutorials on line and those who commented
on my posts on the forums.

500_Splashscreen_1920X1080_levels (8).png

500_Splashscreen_1920X1080_levels (6).png

500_Splashscreen_1920X1080_levels (12).png

500_Splashscreen_1920X1080_levels (1).png

500_Splashscreen_1920X1080_levels (10).png

500_Splashscreen_1920X1080_levels (4).png

500_Splashscreen_1920X1080_levels (14).png

500_Splashscreen_1920X1080_levels (9).png

500_Splashscreen_1920X1080_levels (15).png

500_Splashscreen_1920X1080_levels (11).png

500_Splashscreen_1920X1080_levels (3).png

500_Splashscreen_1920X1080_levels (13).png

500_Splashscreen_1920X1080_levels (5).png

500_Splashscreen_1920X1080_levels (2).png

500_Splashscreen_1920X1080_levels (7).png

Just to drop a quick note in case anyone would like to read a paperback novel of a story I wrote in 2006 set in the same world as the game takes place in,
here is a link where you can get it in PDF format for an e-reader:
http://worldofclouds.com/mimapmakers.html

I did print and publish soft cover copies of the book in 2006 and have a few floating around the web. I signed some of them and gave a few away.
You can buy those off Amazon if you prefer a physical book to read:

Oh and thanks for the up vote. Saw that! :slight_smile: