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Thread: Variance Clipping for Temporal AA in Unreal

  1. #1
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    Lightbulb Variance Clipping for Temporal AA in Unreal

    http://developer.download.nvidia.com/gameworks/events/GDC2016/msalvi_temporal_supersampling.pdf

    Variance Clipping seems to be a way to reduce ghosting artifacts. Sound like something the current solution should get great benefit from.

    What is the current state of the Temporal AA? It's a ok solution, but it makes stuff quite blurry, and have some ghosting artifacts.

  2. #2
    0
    +1 to anything that involves improving the sub-par Temporal AA
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