Write pixel values to Render Target?

Hello there! I need a texture that I can individually set each pixel every frame. This is the only tutorial I found, and since reading values from a FRenderTarget is much easier, I was wondering if there’s an efficient way to individually set pixel values? I know it can be done by using some material with a color and a pixel position as parameters and drawing that to the render target, but that approach doesn’t seem very efficient…

So, is there a way to update the contents of a FRenderTarget or should I use an UTexture2D?

You can draw materials directly into render targets now, which is infinitely faster.

There’s a content example for it as of 4.14 / 4.15 etc.

Hello,
Could you found any solution for this?
I’m in a similar situation, I generated a texture2d but the problem is I can’t directly set that texture into a render target. I don’t want to create a material then set that texture as a parameter into that material & then render that material into the render target.