I’ve got the opposite issue in that I’m trying to convert the standard fire particle effect to something that could be used for a gas fire, can you help?
Hey, we talking a stove gas fire, or a gas leak or something? In any case, i’d make the base of the flame a blue color, add more distortion, and smaller flames.
I’d start with the base fire, add more velocity to it, in whatever direction you want.
Then I’d change the color over life node so that it starts blue at the base, and goes yellow / orange further into its life.
I really have no clue where to start on this, the flames rotate entirely with the arm, and it looks odd… I just want them to have some sort of delay, and not rotate all at once, or all together.
But in any case, I’d really like to reach a resolution for my own problem, so if we could move the thread back in the direction of my problem, and find a solution I’d be really appreciative.