What is the best way to keep two different skeletons with the matching animations in sync.
We want to avoid duplicating a large, complex animgraph.
Is there any built-in functionality to sync animation blueprints or share a common state machine?
Ideally, we need something similar to the Child Blueprint class, but for an entirely different skeleton.
So when the Master AnimBP is playing X, we want the child to be playing X’
Thanks for any advice/tips